Monday, April 13, 2015

Segundo trailer do The Sims 4 divulgado!

Depois de anunciar agora pouco o PRIMEIRO trailer do jogo, mostrando um pouco sobre a jogabilidade, o CAS(Criar um Sim, em português) e o novo jeito de como será The Sims 4 foi divulgado a poucos minutos o SEGUNDO trailer a onde seria mais uma propaganda, esse é o Arrival(uma chamada para a chegada, a vinda da 4° Geração).

Veja abaixo o trailer:



O que a descrição do vídeo diz:

Os novos Sims chegaram. Você está pronto?
Veja mais informações do The Sims 4 no nosso novo site: http://thesims.com
Bem-vindo ao The Sims 4, o jogo de simulação de vida altamente antecipado que lhe permite jogar com a vida como nunca antes. Em The Sims 4 , criar novos Sims com inteligência e emoção. Conheça as novas ferramentas criativas divertidas e intuitivas para esculpir seus Sims e construir casas exclusivas. Controlar a mente , corpo e coração de seus Sims, e trazer suas histórias de vida - tudo isso é possível no The Sims 4 .
The Sims 4 estará disponível para PC em 2014 .
Reserve The Sims 4 hoje mesmo em : http://thesims.com/preorder

  "Novas emoções, novas ferramentas, novos Sims. Venha pra vida em The Sims 4"
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Jak umístit dům na pozemek

Domy se umisťují na pozemky z vaší knihovny nebo přímo z Galerie.



Vyberte si pozemek, na který budete chtít umístit dům 
(dále jen pozemek).
Může se jednat jak o prázdný pozemek, tak i zastavěný. 

Nezapomeňte, že pozemek musí mít buď stejnou velikost jako pozemek, který chcete nově umístit nebo větší.


Poté vstupte do režimu Výstavba.
Pokud je pozemek zastavěný, máte možnost ho zbourat.

Klikněte na domeček s písmenem i.
Následně klikněte na buldozer.



Pozemek nemusíte nutně zbourat, neboť pokud umístíte nový pozemek na zastavěný pozemek, bude původní stavba zbourána.
Nicméně je vhodné si pozemek vyčistit, než se rozhodnete umístit nový.

Klikněte v pravém horním rohu na ikonu Galerie.


Máte-li pozemek, který chcete umístit, již ve své knihovně, vyberte záložku Moje knihovna.
Klikněte na vybraný pozemek.


V pravém dolním rohu klikněte na ikonu Umístit pozemek.

Pozemek můžete umístit přímo z Galerie.
Způsob je stejný.
Klikněte na pozemek, který se vám líbí a opět zvolte Umístit pozemek.


Nyní si můžete vybrat, zda chcete pozemek zařízený nebo ne.

A je to...




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Karzalee Norie Hair for Females


Karzalee
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The sims 4 high end loft by g1g2


Mod The Sims
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Tuesday, April 7, 2015

Weekly Poll Discussion

Well, I guess it’s not surprising that 84% of voters in the latest poll came across to The Adventure Gamer from The CRPG Addict. I had pretty much no traffic before he mentioned my blog and there was a massive spike once he did. I’m really happy that so many of you have become regulars here and I look forward to putting up the same poll in twelve months time to see whether the ratio has shifted. It would be great if I could see evidence that I’d come out from Chet’s shadow and earned some attention all on my own. Until then, Ill just keep doing what Im doing.

I clicked a link on The CRPG Addict blog                 62 Votes (84%)
I Googled something and found myself here              5 Votes (6%)
I clicked a link on a different game related site          4 Votes (5%)
Someone recommended it to me                             2 Votes (2%)


Unfortunately Chets output has been minimal of late but it sure beats none at all.

This week’s poll is a bit of deep one! A friend of mine and I were recently discussing how geeky we are, and in the process admitted to each other hobbies that we’ve up until now kept secret. I gave him a link to this site while he informed me that his boys’ weekends away were in fact LARP events.  It got me thinking about how uncool it is to enjoy comics, video games, live action role playing events and well, anything to do with science fiction and fantasy. I think there’s a bit of change with the more recent generations where being a geek is actually becoming cool (Scott Pilgrim should attest to that), but in my generation it certainly wasn’t (and still isn’t). I wanted to ask you guys which category of geek, if any, you would place yourself in.


Its more likely that only geeks have the software and know how to make marketing material like this
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Cover to Cover Intellivision Spring 1986 Catalog pp 10 11

We are leafing through the Triton Products Intellivision catalog for the spring of 1986, after the mid-80s industry crash -- there was still a lot of old Mattel stock in the liquidators warehouse, and enough interest to spur development of a few new games.  Today, were up to pages 10 and 11.

Page 10 features more of the old Mattel titles, ready to go out the door at discounted prices:


Math Fun used to be Electric Company Math Fun, now bereft of its Childrens Television Workshop license but exactly the same game.  Las Vegas Poker & Blackjack was the original Intellivision pack-in game, but boxed copies were sold separately after the Intellivision II was released.  Utopia was a classic early resource management and strategy game, making good use of the consoles 16-bit CPU as the player tried to develop and manage an island nation.  And Space Battle was a simple space shooter; a modified version was seen on 1980s television, with a fixed sight and a voice-activated firing feature allowing viewers to call in and play for prizes.  In my childhood neck of the woods, it was featured on a program known as Barneys Clubhouse POWWW!


Page 11 brings us a number of accessories, including one that made the Intellivision II a must-have for any hardcore gamer:


The Cassette n Game File appears to have been a generic cartridge and audio cassette case; the Protective Cover was just that, and while the description only mentions the Intellivision II, there is a separate item number for the Intellivision I and III.  The Cartridge/Contact Cleaners look like generic computer edge card swabs, but Im sure they worked fine on the Intellivision cartridges.

And last but not least, the Intellivision IIs best feature -- detachable, therefore replaceable, hand controllers.  Of course, the flat keys were not as easy to feel out as the original consoles raised buttons, and a few games didnt run well or at all on the second-generation machine -- but for the long term, moving away from hardwired controllers was a very good idea.  The ad copy also mentions support for 4 players, but as far as I know the Intellivision II only had two controller ports -- Mattels add-on Entertainment Computer System provided additional controller ports, so this description is probably cobbled together from old marketing materials.
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Game 12 Mortville Manor Unco operative Suspects

Jérôme Lange Journal Entry 2: “I have spent quite some time questioning everyone in the manor, assuming that literally anyone could be the murderer. It became clear pretty quickly that this questioning alone was not going to lead to a resolution, so I have also started sneaking into each of their rooms and going through their stuff, looking for anything that might assist in my investigation. It has been very eye opening, and I’ve found quite a few documents that suggest not all is well between some of the family members. Pat seems to owe a lot of money to Guy and has been forging his accounts, whereas Guy is apparently having an affair with Eva. I’m not yet sure if any of this has anything to do with what has happened, but knowledge is power. Most interestingly, I have found a second cryptic parchment in one of the rooms, and I’m not convinced that figuring out their meaning will be the key to my success. Reading over the first parchment again, I now realise that it must be speaking of the well outside the manor, but I have not yet figured out how to get down there. I plan to ask everyone about the well and see if one of them will let slip something of value.”

Well I’ve certainly done some hard yards on Mortville Manor over the weekend. I’m up to six hours in total on the game, but over three quarters of that has been taken up by going through every item in every room and recording it in my spreadsheet, and asking every possible question to every suspect and recording that also. It’s taken a long time to collect all of this, mostly due to the way each suspect drip feeds information before telling me I’m “too curious”, but also due to my game ending prematurely due to death or dismissal. I still don’t completely understand why Max is sending me packing occasionally. It doesn’t seem to be at any set point in time, so I don’t think it’s because I’m failing to achieve something within a timeframe. It seems more likely to do with me snooping around in places I’m not supposed to, but it happens at such random times that it’s very difficult to associate with any of my actions. Perhaps it’s because I’m leaving cupboards and suitcases open when investigating which gives away the fact that I’ve been snooping, or maybe it occurs after a manor inhabitant catches me in their room (occasionally when I walk into a bedroom, the owner is already in there). Whatever is causing it, it’s pretty damn annoying, and causes me to start over (I can’t use a recent save game as I don’t know whether I’ve already done whatever it is that causes the dismissal). If it is indeed random, then The Adventure Gamer will not be happy!


Is that a joke? As in "Red...whats on the walls"?! Or is it a Read Herring?

Regardless, I’m now at a point where I can really start to look over all these notes and try to figure out what it is I’m supposed to do. The key to the game seems to be figuring out the cryptic parchments, of which I’ve currently got two. The first one, which seemed stupidly cryptic at first, is starting to unravel for me. “Like a deep stony stare, a solitary eye that points towards the stars; the artery that links heaven and hell. You must fathom these depths keeping hold of that which is, and will become.” I’m certain this is talking about the well outside the manor, but I don’t know what the thing “which is, and will become” is. When I stand in front of the well, I have the option to Move “into the well”, but the game simply responds with ??? when I try to do that. I remembered that I’d seen a rope in one of the rooms and referring to my spreadsheet, figured out where it was. Once I had the rope, I was able to Attach it to the well, certain that this would allow me to climb down. Strangely, when I try to Move into the well now, the game responds with “Too deep”. I stopped playing at this point, but will have another shot at it tonight. It may be that I need to use the rope somehow (it’s ridiculous given how many actions there are to choose from, that Use isn’t one of them). I feel like I’m getting very close to opening the game up a bit, which is exciting.


Thats what she said! (sorry, its an Australian thing)

The other parchment makes no sense to me at all just yet, but I do recognise some of the stuff it’s talking about. This section means nothing to me: “You will drop your chord of stone at your feet. The laugh of silence at the highest pitch, and in your right hand, the measure of genius”, but it later speaks about passing “between the two crescents beyond the abyss of the wall of silence”, which must be talking about the two moons on the pillars in the cellar.  I’m hoping that by getting into the well, I’ll find something down there that will make the second parchment make more sense. I’m pretty determined to finish Mortville Manor and will do my best to do so without asking for hints. However, for speed reasons alone, I’ll give 10 points to the first person that can explain exactly why I’m being thrown out of the manor with such regularity. This would stop me having to start over and significantly increase the amount of time I can spend on trying to actually solve the game. I reckon I could figure this out through trial and error, but I’m conscious that I’ve already spent over six hours on the game and have very little to show for it. This is a perfect example of where I’m just going to ask for assistance, as the answer most likely won’t spoil anything else (if it does, please don’t tell me) and it will help me to push through the game to more interesting stuff (and I mean interesting stuff in this game, not that I just want to move onto another one).


Pats worksheet. So...what did you do on your weekend?
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