Tuesday, April 7, 2015
Game 12 Mortville Manor Unco operative Suspects
Well I’ve certainly done some hard yards on Mortville Manor over the weekend. I’m up to six hours in total on the game, but over three quarters of that has been taken up by going through every item in every room and recording it in my spreadsheet, and asking every possible question to every suspect and recording that also. It’s taken a long time to collect all of this, mostly due to the way each suspect drip feeds information before telling me I’m “too curious”, but also due to my game ending prematurely due to death or dismissal. I still don’t completely understand why Max is sending me packing occasionally. It doesn’t seem to be at any set point in time, so I don’t think it’s because I’m failing to achieve something within a timeframe. It seems more likely to do with me snooping around in places I’m not supposed to, but it happens at such random times that it’s very difficult to associate with any of my actions. Perhaps it’s because I’m leaving cupboards and suitcases open when investigating which gives away the fact that I’ve been snooping, or maybe it occurs after a manor inhabitant catches me in their room (occasionally when I walk into a bedroom, the owner is already in there). Whatever is causing it, it’s pretty damn annoying, and causes me to start over (I can’t use a recent save game as I don’t know whether I’ve already done whatever it is that causes the dismissal). If it is indeed random, then The Adventure Gamer will not be happy!

Is that a joke? As in "Red...whats on the walls"?! Or is it a Read Herring?
Regardless, I’m now at a point where I can really start to look over all these notes and try to figure out what it is I’m supposed to do. The key to the game seems to be figuring out the cryptic parchments, of which I’ve currently got two. The first one, which seemed stupidly cryptic at first, is starting to unravel for me. “Like a deep stony stare, a solitary eye that points towards the stars; the artery that links heaven and hell. You must fathom these depths keeping hold of that which is, and will become.” I’m certain this is talking about the well outside the manor, but I don’t know what the thing “which is, and will become” is. When I stand in front of the well, I have the option to Move “into the well”, but the game simply responds with ??? when I try to do that. I remembered that I’d seen a rope in one of the rooms and referring to my spreadsheet, figured out where it was. Once I had the rope, I was able to Attach it to the well, certain that this would allow me to climb down. Strangely, when I try to Move into the well now, the game responds with “Too deep”. I stopped playing at this point, but will have another shot at it tonight. It may be that I need to use the rope somehow (it’s ridiculous given how many actions there are to choose from, that Use isn’t one of them). I feel like I’m getting very close to opening the game up a bit, which is exciting.

Thats what she said! (sorry, its an Australian thing)
The other parchment makes no sense to me at all just yet, but I do recognise some of the stuff it’s talking about. This section means nothing to me: “You will drop your chord of stone at your feet. The laugh of silence at the highest pitch, and in your right hand, the measure of genius”, but it later speaks about passing “between the two crescents beyond the abyss of the wall of silence”, which must be talking about the two moons on the pillars in the cellar. I’m hoping that by getting into the well, I’ll find something down there that will make the second parchment make more sense. I’m pretty determined to finish Mortville Manor and will do my best to do so without asking for hints. However, for speed reasons alone, I’ll give 10 points to the first person that can explain exactly why I’m being thrown out of the manor with such regularity. This would stop me having to start over and significantly increase the amount of time I can spend on trying to actually solve the game. I reckon I could figure this out through trial and error, but I’m conscious that I’ve already spent over six hours on the game and have very little to show for it. This is a perfect example of where I’m just going to ask for assistance, as the answer most likely won’t spoil anything else (if it does, please don’t tell me) and it will help me to push through the game to more interesting stuff (and I mean interesting stuff in this game, not that I just want to move onto another one).
Pats worksheet. So...what did you do on your weekend?
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